We are familiar with touch-screen interfaces,But what about the future Will they continue to be made up of ghostly pixels, or will they be made of atoms that you can reach out and touch?
Tangible Media Group believes the future of computing is tactile. Unveiled today, the inFORM
is MIT's new scrying pool for imagining the interfaces of tomorrow.
Almost like a table of living clay, the inFORM is a surface that
three-dimensionally changes shape, allowing users to not only interact
with digital content in meatspace, but even hold hands with a person
hundreds of miles away. And that's only the beginning.
Created by Daniel Leithinger and Sean Follmer
and overseen by Professor Hiroshi Ishii, the technology behind the
inFORM isn't that hard to understand. It's basically a fancy Pinscreen,
one of those executive desk toys that allows you to create a rough 3-D
model of an object by pressing it into a bed of flattened pins. With
inFORM, each of those "pins" is connected to a motor controlled by a
nearby laptop, which can not only move the pins to render digital
content physically, but can also register real-life objects interacting
with its surface thanks to the sensors of a Microsoft Kinect.
To put it in the simplest terms, the inFORM is a self-aware computer
monitor that doesn't just display light, but shape as well. Remotely,
two people Skyping could physically interact by playing catch, for
example, or manipulating an object together, or even slapping high five
from across the planet. Another use is to physically manipulate purely
digital objects. A 3-D model, for example, can be brought to life with
the inFORM, and then manipulated with your hands to adjust, tweak, or
even radically transform the digital blueprint.
But what really interests the Tangible Media Group is the
transformable UIs of the future. As the world increasingly embraces
touch screens, the pullable knobs, twisting dials, and pushable buttons
that defined the interfaces of the past have become digital ghosts. The
tactile is gone and the Tangible Media Group sees that as a huge
problem.
"Right now, the things designers can create with graphics are more
powerful and flexible than in hardware," Leithinger tells Co.Design.
"The result is our gadgets have been consumed by the screen and become
indistinguishable black rectangles with barely any physical controls.
That's why BlackBerry is dying."
In other words, our devices have been designed to simulate affordances--the quality which allows an object to perform a function, such as a handle, a dial or a wheel--but not actually have
them. Follmer says that's not the way it's supposed to be. "As humans,
we have evolved to interact physically with our environments, but in the
21st century, we're missing out on all of this tactile sensation that
is meant to guide us, limit us, and make us feel more connected," he
says. "In the transition to purely digital interfaces, something
profound has been lost."
"Ten years ago, people at Media Lab working on gestural interactions, and now they're everywhere, And that future is only five or ten years away. It's time for designers to start thinking about what that means now."
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